WARZONE › GAMEPLAY
- Players can now revive downed squadmates while prone.·OTHER
- Disabled the Infil Gas Explosion.−REMOVEDDMZ
- Infil and Backup Pistol·OTHERDMZ
- The Sang 9mm will now be the Infil and Backup Pistol.·OTHERDMZ
WARZONE › MOVEMENT
- Increased sprint speed by 3-5% based on weapon class.⇅BALANCE
- Increased dedicated melee sprint speed by 3.5%.⇅BALANCE
- ADS Strafe Movement Speed⇅BALANCE
- Increased ADS Strafe movement speed by 6-10% based on weapon class.⇅BALANCE
WARZONE › KILLSTREAKS
- Reduced the warning radius of several Killstreaks to better align with their intended display area:⇅BALANCE
- Warning Radius decreased from 120m to 60m.⇅BALANCE
- Warning Radius decreased from 76m to 25m.⇅BALANCE
- Warning Radius decreased from 120m to 40m.⇅BALANCE
WARZONE › PROGRESSION
- Increased Player XP gains by 55%.⇅BALANCE
- Increased Weapon XP gains by 13%.⇅BALANCE
- Increased Player XP gains by 46%.⇅BALANCE
- Increased Weapon XP gains by 240%.⇅BALANCE
WARZONE › UI/UX
- Reduced opacity by 50%.⇅BALANCE
- Updated the rarity colors for weapon loot cards.·OTHER
- Updated the colors on the Contract widget.·OTHER
WARZONE › WEAPONS › GENERAL
- ADS Movement Speeds increased by 6–10%, depending on Weapon Class.⇅BALANCE
- Sprint Speeds increased by 3–5%, depending on Weapon Class.⇅BALANCE
WARZONE › WEAPONS › ASSAULT RIFLES › HAN 86
- Sprint to Fire Speed decreased from 210ms to 185ms.⇅BALANCE
WARZONE › WEAPONS › ASSAULT RIFLES › M4
- Sprint to Fire Speed decreased from 210ms to 180ms.⇅BALANCE
WARZONE › WEAPONS › ASSAULT RIFLES › KASTOV 762
- Sprint to Fire Speed decreased from 210ms to 190ms.⇅BALANCE
WARZONE › WEAPONS › ASSAULT RIFLES › PATRIOT XMR
- ADS Speed decreased from 250ms to 240ms.⇅BALANCE
- Sprint to Fire Speed decreased from 210ms to 190ms.⇅BALANCE
WARZONE › WEAPONS › SUBMACHINE GUNS › ISO NIGHTSHADE
- ADS Speed decreased from 190ms to 175ms.⇅BALANCE
WARZONE › WEAPONS › SUBMACHINE GUNS › X-58 NYX
- ADS Speed decreased from 200ms to 180ms.⇅BALANCE
WARZONE › WEAPONS › SUBMACHINE GUNS › PPSH-41
- ADS Speed decreased from 220ms to 190ms.⇅BALANCE
- Sprint to Fire Speed decreased from 121ms to 115ms.⇅BALANCE
WARZONE › WEAPONS › LIGHT MACHINE GUNS › FINN LMG
- ADS Speed decreased from 300ms to 270ms.⇅BALANCE
- Sprint to Fire Speed decreased from 250ms to 220ms.⇅BALANCE
WARZONE › WEAPONS › LIGHT MACHINE GUNS › TYPE 73
- ADS Speed decreased from 280ms to 260ms.⇅BALANCE
- Sprint to Fire Speed decreased from 230ms to 205ms.⇅BALANCE
WARZONE › WEAPONS › SHOTGUNS › REZI 12
- ADS Speed decreased from 240ms to 210ms.⇅BALANCE
- Sprint to Fire Speed decreased from 160ms to 130ms.⇅BALANCE
WARZONE › WEAPONS › SNIPER RIFLES › SIGNAL .50
- ADS Speed decreased from 560ms to 540ms.⇅BALANCE
WARZONE › WEAPONS › SNIPER RIFLES › KG-7 VULCAN
- ADS Speed decreased from 630ms to 610ms.⇅BALANCE
WARZONE › WEAPONS › MELEE › COMBAT KNIFE
- Sprint Speed increased by 3.5%.⇅BALANCE
- This increase stacks with the general Sprint Speed adjustment above.⇅BALANCE
GENERAL › CONTENT
- Wolves Stadium (Ground War) - NEW✦NEW
- Imjin Farmlands (Ground War) - NEW✦NEW
- Ground War: Combat Outpost - NEW✦NEW
- Quick Play - TDM, Dom, Hardpoint, KC, S&D, Inflation, Hijack✦NEW
- Open Moshpit - TDM, Dom, HP, KC✦NEW
- Hijack✦NEW
- Kill Confirmed✦NEW
- Search & Destroy✦NEW
- Inflation✦NEW
- Mobility Course✦NEW
- 10v10 Gunfight on Kill Block✦NEW
- Zodiac Resurgence - Quads*✦NEW
- Zodiac Resurgence - Casual Quads*✦NEW
MULTIPLAYER › Pistols › PC UPDATES
- Overall performance improvements·OTHER
- Note: Some in-game settings may be affected (reset to default on first boot)·OTHER
MULTIPLAYER › GAMEPLAY
- Increased pickup radius for Kill Confirmed tags.⇅BALANCE
- Enabled Kill Confirmed tag pickup immediately once they drop.✦NEW
MULTIPLAYER › BUG FIXES › GLOBAL
- Restored the choice between Independent and Affected FOV settings.·OTHER
- Fixed an issue where Pros and Cons were not displayed for locked Attachments.✓FIX
- Fixed various issues when navigating front end menus.✓FIX
MULTIPLAYER › BUG FIXES › PROGRESSION
- Fixed an issue in the After Action Report where weapon level skips incorrectly appeared to consume XP instead of making it clear that no XP was used on that level.✓FIX
MULTIPLAYER › BUG FIXES › VISUALS
- Fixed a visual issue with enemy Operators could display incorrectly after being impacted by a Snapshot Grenade.✓FIX
MULTIPLAYER › BUG FIXES › AUDIO
- Fixed an issue where the Crossfire Killstreak audio could get stuck playing.✓FIX
MULTIPLAYER › BUG FIXES › MAPS & MODES
- Fixed an issue where teammate dots could persist on the mini-map.✓FIX
- Fixed various Mobility Course issues.✓FIX
- Fixed an issue where navigating the Lobby Player List could skip Map Voting and move directly to Quick Nav.✓FIX
MULTIPLAYER › BUG FIXES › KILLSTREAKS
- Fixed an issue where Care Packages could fail to appear when called in.✓FIX
MULTIPLAYER › BUG FIXES › RECENTLY FIXED
- Fixed an issue where the map name and mode name were shown during matchmaking even if there was no vote in the playlist.✓FIX
- Increased pickup radius for Kill Confirmed tags and enabled pickup immediately once they drop.⇅BALANCE
MULTIPLAYER › KNOWN ISSUES
- In the Operator Select menu on Switch 2, characters may start rendering before an acceptable level of detail has been streamed into memory.⚠KNOWN ISSUE
- Player names may occasionally appear blank in the in-match scoreboard.⚠KNOWN ISSUE
- Late-joining players can sometimes move while the Infil sequence is running.⚠KNOWN ISSUEDMZ
- Correct mode name may not always appear the match is starting.⚠KNOWN ISSUE
- Operators may appear to be missing in the lobby.⚠KNOWN ISSUE
- Loadout edits made right before loading into match will sometimes not save.⚠KNOWN ISSUE
- Spawn location points in Ground War: Combat Outpost may display irrelevant details for the currently highlighted spawn location option.⚠KNOWN ISSUE
WARZONE › GAMEPLAY
- Updated UAV functionality to prevent multiple UAVs from combining into an Advanced UAV.·OTHER
- Added blood effects to the new mid-air Finishing Move.✦NEW
WARZONE › UI/UX
- 1st Person Camera Movement Setting⇅BALANCE
- Players can adjust the 1st Person Camera Movement setting under Settings → Camera to customize their camera movement experience, including setting it to Minimal (25%).⇅BALANCE
- IMPORTANT: This setting may reset when switching between Warzone and Multiplayer. Check your preferred setting after switching modes and reapply it as needed.⇅BALANCE
- HUD Widget Shake Setting·OTHER
- Players who prefer a static HUD can toggle the shake effect On/Off under Interface Settings.·OTHER
WARZONE › AUDIO
- Adjusted footstep audio distances to match the live Warzone experience, including restoring the previous maximum audible distance.⇅BALANCE
WARZONE › BUG FIXES
- Fixed an issue causing Loot Box audio to be heard more prominently than intended through environmental occlusion.✓FIX
- Fixed an issue that could cause occlusion to be missing from certain loot-related audio.✓FIX
- Fixed an issue where throwing an Impact Warhead onto a vehicle produced no audio.✓FIX
- Fixed an issue where the increased downed health granted by the Field Medic perk was not displayed while downed.✓FIX
- Fixed an issue that could cause players to become stuck in Spectator Mode after being eliminated.✓FIX
- Fixed an issue where dropping a Heartbeat Sensor could immediately deplete its battery.✓FIX
- Fixed an issue where the Bombing Run Killstreak could be pinged despite no active Killstreak being present in the area.✓FIX
- Fixed an issue that could cause Loot Cards to appear empty.✓FIX
- Fixed a disconnect issue in Resurgence.✓FIX
- Fixed an issue where full Activision IDs were displayed in the Squad Widget during a match.✓FIX